![]() With the new livescreen interface, it only allows me to play the official mission packs (it took me forever before I learned how to actually get those to work by renaming their containing folders!) On the release page, it says that add-ons and mods are supported. But with the old interface, I was not only able to play both official mission packs, but also custom player maps and mission packs, most of which I found on PlanetQuake. I do love the new interface, don't get me wrong. Do you have a link for a VPK, or can provide instructions for installing it?Ĥ.) Back to Quake 1, and the original mod selector program. Do I need VitaGL, or should I get it? I know that GL on the computer really enhanced the game's performance and graphics, so I'm assuming that it's similar here. So, it's not? I tried to download it, thinking that it was a VPK, but it wasn't. But then, I found a link to a VitaGL package on your github. Is it that Quake 1 and Quake 3 both had static linking, but Quake 2 did not?ģ.) I've heard talk of VitaGL with Quake, and had assumed that your ports already had GL included or built in. Quake 3 came with both Quake 3, and Team Arena. Is it possible that some of us in the Vita hacks community could assist, like with simple, but tedius tasks? Or is it a lot more complicated than that? I want to get the Mission packs on my Vita so bad that I would help fund such a venture.Ģ.) How does Quake 3 differ from Quake 2 and Quake 1? Originally, Quake 1 had a add-on selection program, which was replaced with the livescreen selection. What does that mean and entail? I'm not a programmer, and my last venture at programming was in the 90s with Basic and Q Basic. You said that it would require compiling VitaQuake II without static linking. I have some questions if that is alright.ġ.) I know that you said that adding the Quake II mission packs would be a lot more difficult because the game is structured a lot differently than Quake 1 was. The colorful lights mod on Quake 1 really spiffs up the graphics significantly. ![]() It's a planned feature but won't happen soon.įirst, I want to thank you for all the work you've done on all of the Quakes. It would require compiling vitaQuakeII without static linking. Sorry for my bad English, I'm very grateful for this great job.Īdding mods support is not simple as it was for vitaQuake. I mean if you think that in the future it will add it. TheBlackCat wrote:Thank you very much, I know you said something about adding compatibility with mods, is there any possibility of adding it?. Still not loading or saving the config file after i change a setting.Īlso if you bring up the menu while the demo is running it very hard to press Triangle to resume the demo. Ok I copied the video folder over and that works, I thought they were included in the pak files my bad. Reversing the gyro is something i was planning to add too in the Options menu since i dislike too current vertical handling. ![]() Keyboard for console is planned however atm i'm struggling fixing regressions caused by vitaGL with that specific port. For the videos, do you have a video folder in your Quake 2 data files with. Gamma changing is bugged the same way it is in vanilla GLQuake (it's a bug i fixed in vitaQuake but still isn't in vitaQuakeII). Looking forward to the next update and future Ports. p2dmp?dl=0Īn option to reverse the gyro would be handy as well moves the wrong way for me.įeel free to PM me if you want me to test anything before releasing it. If in game and Vita goes to sleep game crashes. Quit option works sometimes and crashes most times. ![]() Would love if you can get the keyboard to work when the console is brought up as well, Game just crashes.Ĭhanging the gamma in game menu seems to do nothing. Long black screen when i start the game no sounds or anything menu just pops up. Just seems to be some bugs in this last release tho i cant work it out sometimes it loads the config sometimes it doesn't iv changed the gamma manually in the config it worked but i wanted to make it just a little more brighter so i edited it again but seems to not load it.Īlso seems to not save the config if changed in game. Great work on the Quake ports, Love these games a lot on the Vita.
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